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![]() ![]() Whenever ~ deals combat damage to a player, destroy target land that player controls.ġ B, T: Target creature attacks this turn if able.ġ G, T: Target creature blocks this turn if able.Īt the beginning of your upkeep, you may sacrifice ~. If you do, destroy target creature with flying.Īt the beginning of your combat phase, put a 1/1 green Zerg creature token onto the battlefield tapped and attacking. Activate this ability only if a Zerg you control dealt damage to an opponent this turn. Ravage - 2 B: Return ~ from your graveyard to the battlefield tapped. ![]() Put all Zerg creature cards revealed this way into your hand and put the rest on the bottom of your library in any order. ![]() When ~ enters the battlefield, reveal the top four cards of your library. Zerg creature spells you cast cost 1 less to cast. Ravage - When ~ enters the battlefield, if you dealt combat damage to an opponent this turn with a Zerg, that player discards a card. Ravage - When ~ enters the battlefield, if you dealt combat damage to an opponent this turn with a Zerg, you may destroy target creature that player controls. Whenever ~ blocks or becomes blocked by a creature, that creature deals damage to its owner equal to its power. Ravage - You may cast this creature for G if you dealt combat damage to an opponent this turn with a Zerg. Whenever ~ attacks and isn't blocked, you draw a card and lose 1 life.ī, discard ~: Target creature's toughness becomes 1 until end of turn.ī, Sacrifice a creature: Target creature gets -1/-1 until end of turn. ~ can't be blocked unless defending player pays 1 for each creature he or she controls. Ravage - When ~ enters the battlefield, put a number of 1/1 green Zerg creature tokens onto the battlefield equal to the number of Zerg creatures you control that dealt combat damage to an opponent this turn. Sacrifice it at the beginning of the next end step. T: Add W or U to your mana pool for each psi counter on ~.Ģ, T: put a psi counter on target permanent you control.ġ B: ~ gets +2/+2 until end of turn. W U: ~ becomes a 2/2 Protoss Ship creature with flying until end of turn. Return it to the battlefield under its owner's control at the beginning of the next end step. ~ deals damage to target attacking creature equal to the number of cards in your hand.Įxile target nonland permanent. You may have that player put that card on the bottom of his or her library. Look at the top card of target player's library. If enchanted permanent would be destroyed, instead remove all damage from that permanent and destroy ~. When ~ enters the battlefield, you gain 3 life.Įnchanted creature can't attack or block.Įach player who controls more creatures than you sacrifices creatures equal to the difference. Then if ~ has four or more psi counters on it, sacrifice it and draw two cards. You may play cast cards exiled with ~ and you may spend mana as though it were mana of any color to cast it.Īt the beginning of your upkeep, you may put a psi counter on ~. Whenever ~ attacks, exile the top card of target player's library. (That permanent returns under its owner's control.) When ~ enters the battlefield, exile target nonland permanent until ~ leaves the battlefield. Whenever ~ deals combat damage, put a psi counter on it.ġ, Remove a psi counter from ~: Regenerate ~. Whenever ~ blocks or becomes blocked, you may pay U. ![]() Whenever ~ attacks, target creature an opponent controls gains flying and "this creature can't block creatures without flying" until end of turn.ġ, Remove a psi counter from ~: ~ gets +4/+0 and gains trample until end of turn. You may play the top card of your library. Play with the top card of your library revealed. If a source would deal 3 or more damage to ~, it deals 2 damage instead. When ~ enters the battlefield, target player sacrifices an attacking or blocking creature. Psionic (This enters the battlefield with a psi counter on it.)ġ, Remove a psi counter from ~: Target permanent doesn't untap during its controller's next untap step.ġ, Remove a psi counter from ~: ~ gains first strike until end of turn. ~ is unblockable as long as the defending player controls a tapped land. Enchantment Creature - Protoss Archon (U)Īs an additional cost to cast ~, return a permanent you control to its owner's hand.ġ, Discard a card: Put a 1/1 blue Protoss Ship creature token onto the battlefield. ![]()
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